No, I haven't lost my title on Bnet yet; it's just I don't know what to call this post...again. I think I'm going to jump right on into this post with a few of my older posts from the forums that have been hiding for a little while. You might have to scroll down the page until you see my name in order to find them. Whereas others are near the top of the page.
No, I don't have a Hail to the King; I have 7 of them now. Yes, at that point I didn't have any, but it was only a couple months later that I got my first one.
Really? I had no idea that getting a random unplanned kill was not expected.
You're kidding, right? The more I look at that thread; I don't know what I was thinking.
Seriously, back in Halo 3 I was always changing my helmet several times throughout the day. Luckily, I like the helmets they have in Reach so I don't change them that often.
Says the person who has played a handful of games and netted themselves a skill of 5 in the playlist.
Again, really I had no idea that it takes good teamwork to defeat a good team...
This is decent one with the way I worded it. It makes it sound like I boot people if they betray me in a game even if it was an accident.
So far, those are all the posts I have found for now. I'll see if I can scrounge up some more for a future post, but they are slowly dwindling now that I realize how not to be an idiot.
Anyways, remember that map that I mentioned in one of my earlier posts that I said I was working that was originating as an idea for a Halo 3 map and it has kind of died of since I started it in Reach? Well, I haven't killed it completely...not yet anyhow. I do have a very good start on it(read: pretty much finished) however, I need to change around some things on the map that I'm not happy with. Oh, and it still needs a name for it. There still are a few things that I need to add to it, such as making it compatible for the other gametypes. I'm thinking of also changing the current spawns for the sniper rifle as I'm not exactly happy with them. Once it is finished and I have given it a playtest with Storm, I will post it on here accompanied with a few screenshots perhaps for you all to download and enjoy. Or hate on, whichever suits your style better.
Now, before I leave you with a short post; I'll add in a few more words and pretty colored text and some moving images share some of my files I have taken in Reach as of lately.
First up is so far the only Firefight gametype I have created. I am actually rather happy with it. When I first started brainstorming the idea I was hoping for a Jackal only match of Firefight; well that happened and it is comprised of mostly Jackals, but it wasn't fun with only them. Needless to say even with the skull selection for each round it didn't offer a challenge. I wasn't planning on creating a gametype that was meant for a challenge, but I didn't want something that was going to easy to complete either. Once I had everything perfected in the end I ended up with a few other groups of enemies added in there also. It's still a fun mode to play, especially if Jackals have been owning you in the campaign and you completely hate them(like I do) you can take out your frustrations on them here. I also think you'll like what's in store for you if download it and play until round two.
Anyways, link to download aforementioned gametype.
Next up are a couple video clips I took from the game. Right now I will embed the video directly into the post, and give you direct download link. However, here soon(as in I'm going to do it no matter what) I'll have them and the older ones I found that I had rendered and that are stashed away uploaded to my Youtube channel. No promises as to when they'll be up, but I'm hoping to remember to do it soon.
First up in the batch of videos, a very lucky Elite with a Ghost and also, a very unaware Grunt that ends up going through a window....ouch.
If only I had Armor Lock... Direct download link.
I hit the Elite with the Ghost thinking that ramming him up against the building and the front end of the vehicle would kill him, but nope it doesn't work that way. He evidently had an invisible parachute that saved him. Direct download link is available here.
Now, the following is so far, I think, my best failure of Reach currently. Like the description of the clip says, I need to learn how to get out of a vehicle safely.
So that was Storm driving the Hog on the left after getting killed then respawning near one, I was the one that drove our old Hog back(located on the right) so we could use it. Well, lets just say that Newtons law where an object in motion tends to stay in motion until an equal or greater force are presented didn't work in my favor. At least...I think that's the way that law goes. Direct download link can be found...here.
I believe that is all I have for now. I'm hoping to get another post out with that map I was talking about sometime in the next few days. However, if past experience is any source; I wouldn't count on it.
3 comments:
Cool vids and cool blog.
Found ur blog. To cool. Do you still post? Would like to see more.
Actually, yes I still post on here. As a matter of fact, I'm working on a new post right as I type this....or as soon as I'm done typing this that is.
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